Forwarded for "Emil Andersson" <[EMAIL PROTECTED]>:
Hi everyone!
I use multiply Viewports distributed over a few computers, I want my
cameras to view the scene with no perspective.
So if i have two of the viewports projected on a wall, one viewports
shouldn't be able to see the side of something another viewports doesn't
see (they look in the same direction).
In openGL this is a pretty easy way to do this, but here you have to use
one of the Cameras. Witch should i use and with what setting/attr ?
Thanks in advance!
/Emil
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