Hi Emil,
Dirk Reiners wrote:
> Forwarded for "Emil Andersson" <[EMAIL PROTECTED]>:
>
> Hi everyone!
>
> I use multiply Viewports distributed over a few computers, I want my
> cameras to view the scene with no perspective.
> So if i have two of the viewports projected on a wall, one viewports
> shouldn't be able to see the side of something another viewports doesn't
> see (they look in the same direction).
>
> In openGL this is a pretty easy way to do this, but here you have to use
> one of the Cameras. Witch should i use and with what setting/attr ?
I'm not sure i understand exactly what you want to do, but if you can do it in
OpenGl, you canjust use the MatrixCamera, which takes Modelview and projection
matrices just like OpenGL. If you just want no perspective, you can use an
OrthographicCamera.
Hope it helps
Dirk
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