Hello,

I have to make parts of a scenegraph transparent and use this code:

MakeTransparentGraphOp *op = new MakeTransparentGraphOp;
std::ostringstream str;
str << "transparency=" << alpha;
op->setParams ( str.str().c_str() );
op->traverse ( root );
delete op;

But this results always in semi-transparent objects with an alpha-value of 
0.5f. I tested this code with alpha-values form 1 to 0, but i get always the 
same output.

Has somebody an idea?

Thanks

(I use the OpenSG1.6-release)

Thomas

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