Hi users,

i was playng around with shadowmapviewports,
when i came across this strange problem:

My scene is divided in floor and ceiling.
The former is attached to a light that casts shadow,
the lattere to a light that does not cast anything.
That's because i don't want the ceiling to cast shadow 
on the floor.

The problem is: whenever the floor exits the rendering 
area, the application just crashes.
I have coded a small example with my own code. 
You may find it at the address www.seac02.it/test.rar

On my machine it crashes just raising the view.

Does anyone came across the same problem? Thanks,
E.


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