Hi users, i was playng around with shadowmapviewports, when i came across this strange problem:
My scene is divided in floor and ceiling. The former is attached to a light that casts shadow, the lattere to a light that does not cast anything. That's because i don't want the ceiling to cast shadow on the floor. The problem is: whenever the floor exits the rendering area, the application just crashes. I have coded a small example with my own code. You may find it at the address www.seac02.it/test.rar On my machine it crashes just raising the view. Does anyone came across the same problem? Thanks, E. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
