Hi Enrico,
Enrico Borrione wrote:
> Hi users,
>
> i was playng around with shadowmapviewports,
> when i came across this strange problem:
>
> My scene is divided in floor and ceiling.
> The former is attached to a light that casts shadow,
> the lattere to a light that does not cast anything.
> That's because i don't want the ceiling to cast shadow
> on the floor.
>
> The problem is: whenever the floor exits the rendering
> area, the application just crashes.
> I have coded a small example with my own code.
> You may find it at the address www.seac02.it/test.rar
>
> On my machine it crashes just raising the view.
>
> Does anyone came across the same problem? Thanks,
I can't reproduce the problem, it runs just fine for me.
Well, sort of. I am getting a lot of OpenGL errors concerning the right buffer.
You create a ShadowViewport for a right buffer but don't get a stereo-capable
visual, which OpenGL is not too happy about. I'm not running a Quadro, so I
can't test it right now, but could that be a problem?
Sorry
Dirk
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