On 6/13/07, Eric Maslowski <[EMAIL PROTECTED]> wrote: > Hi Aron, > Thanks for sharing this with the community. I'm working on the art path > with respect to this plugin and I hope you (or someone else) can answer a > few questions. > > 1) Lights are exported, but when we dump the scenegraph from OpenSG our > PointLights don't have names. Is this intentional?
This was not intentional, just forgot to set the name. It has been fixed, and will be in the next version of the plug-in. Thanks for the suggestion. > 2) Is there a way to associate which objects a light illuminates through the > exporter? (i.e. where it is in the scenegraph) Currently the plug-in places all lights at the top of the scene graph. In the future we may be able to use 3ds Max's light include/exclude lists to do something like this. Although it would make the scene graph structure rather complicated. > 3) When using shader export, we get an error from OpenGL's shading > processor. Which happens once for each shader in scene. > > Fragment info > ------------- > (46) : warning C7528: OpenGL reserves names start > WARNING: SHLChunk: link status: Vertex info Fixed, it will be in the next release of the plug-in. > 4) What is the recommended process for getting alpha blended textures > without using shaders? Traditionally, we would just provide a single texture > which contains an alpha channel. Doing the same doesn't seem to work, nor > does specifying a separate map for the opacity channel (as one would do for > exporting with shaders). I have tried this a few different ways today. I was surprised to find that by default applying a RGBA image to a plane and rendering it in 3dsmax doesn't show the plane as transparent. I will look into this more and see if there is a simple way to do it. I should mention that the plug-in never actually reads the image from disk. Instead it grabs the image data from 3dsMax directly so that all image filters in 3ds Max get applied before exporting. So for example any precudural textures created in 3ds Max should get exprted correctly. > I'm documenting all processes I run into and will be making a small art > guide for the plugin (which I'll share here). So, any information regarding > the above would be great. > > Thanks again > > E. Thanks for your interest and work. I would love to see any documentation that you make. Please feel free to report any more issues that you may run into. Thanks, Aron > > --- > Eric Maslowski > Research Computer Specialist > University of Michigan 3D Lab > > Autodesk 3D Studio Max Certified Trainer > > email: [EMAIL PROTECTED] > office: 734-615-9699 > mobile: 734-730-9904 > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Aron > Bierbaum > Sent: Friday, May 25, 2007 17:26 > To: [email protected] > Subject: [Opensg-users] 3ds Max to OpenSG Exporter > > Infiscape has been been working on a 3ds Max plug-in that allows a > user to export 3ds Max scenes to OpenSG. It uses advanced GLSL shaders > to reproduce the high quality rendering in realtime. It currently > supports diffuse, normal, specular, environment, opacity, self > illumination, and reflection maps. We have recently decided to provide > a non-commercial trial download for 3ds Max 9.0 You can find more > information at: > > http://www.infiscape.com/product_maxconnect.php > > Thank you, > Aron Bierbaum > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
