Hi,

I am trying real time Image based lighting concept in OpenSG. I have 
corresponding approximated number of directional lights generated from the HDR 
Image using HDRShop. I have all lights position and direction info. I want to 
illuminate the model with these directional lights.

I want to lit a geometry ( say "room") by 3 lights. This geometry is having big 
glass through which lights should come from outside

 What i did is 

1. Made a root for scene ( say " root")

2. Added empty group node ( say "g") as a core of  root node and a directional 
light (d3) as a child of root node

4. d3 is having a its transform core and a direction light (d2) as child.

5. d2 is having a its transform core and a directional light (d1) as child

6. d1 is having a its transform core and a room as child
All directional light are placed at 0,0,0 and direction is 0,1,1. These lights 
represent  Default light (Headlight) is set to false. 


I am not able to see the change in the illumination if i add or delete more 
lights. What wrong i am doing

Here is the code

// Setting first Light

    beginEditCP(d1LightTransformNode);
        d1LightTransformNode->setCore(d1LightTransform);
         d1LightTransformNode->addChild(room);
    endEditCP(d1LightTransformNode);

    // Setting core and child of the second light of the  

    beginEditCP(d2LightTransformNode);
        d2LightTransformNode->setCore(d2LightTransform);
       d2LightTransformNode->addChild(d1LightTransformNode);
    endEditCP(d2LightTransformNode);

// Setting thrid light
    beginEditCP(d3LightTransformNode);
        d3LightTransformNode->setCore(d3LightTransform);
        d3LightTransformNode->addChild(d2LightTransformNode);
    endEditCP(d3LightTransformNode);

    // Main root node
    beginEditCP(root);
        root->setCore(g);// Setting core
        root->addChild(d3LightTransformNode);// adding group of lights
    endEditCP(root);
 
Best Regards
Brajesh Lal 

 







 
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