Hi, > Dirk Reiners wrote: >> Antonio Bleile wrote: >> I'm afraid 1.4 didn't support that yet.... (?) > Well, depends on the card. Thanks to extensions they might.
Sorry, but I didn't get it right. Is the framebuffer object part of some of the OpenGL versions (e.g. 2.0) or is it merely at the extension level (ARB, EXT vendor or single vendor specific)? > But in any case: you can still go oldschool and read the values back to main > memory and draw them to the screen instead of clear. Would that be still be efficient for interactive framerates on 'high resolution' full screen setups? Don't get me wrong, actually I'm lacking experience in this domain. Therefore some insight is very much appreciated. > You would have to write a new background that can handle the depth buffer,... What does that actually mean? Can't I use for instance the PassiveBackground class? Greetings Johannes ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
