Hi Johannes,
Johannes Brunen wrote:
>
> Sorry, but I didn't get it right. Is the framebuffer object part of some
> of the OpenGL versions (e.g. 2.0) or is it merely at the extension level
> (ARB, EXT vendor or single vendor specific)?
The extension is EXT_framebuffer_object. I don't think they've been added to an
OpenGL version yet.
> Would that be still be efficient for interactive framerates on 'high
> resolution' full screen setups? Don't get me wrong, actually I'm lacking
> experience in this domain. Therefore some insight is very much
> appreciated.
It would be noticeably more expensive. It might still be good enough to be
useful, but FBOs are definitely the better approach.
> What does that actually mean? Can't I use for instance the
> PassiveBackground class?
Yeah, you can. You would need to do the Z- and frame-filling in your own code
and use a PassiveBackground. I was more thinking about writing a new Background
that takes a Z and Frame image (or texture) and clears the screen with them,
but
to get strated the PassiveBackground might work better.
Yours
Dirk
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