Hi everyone,
is there a way to make OpenSG use double precision floating point instead of
simple precision fp? I need double fp due to the lack of precision of simple
fp, so I need to make OpenSG store vector, points, matrix etc. as double fp
also in the node cores. Even if OpenSG internally uses double fp, when
OpenSG use OpenGL calls, also OpenGL will use double fps?
Do I need to recompile OpenSG with some compilation option? Or the solution
will simply be to substitute all Pnt3f, Matrix etc. with Pnt3d, Matrix4d
etc...?
If I need to recompile OpenSG, what are the steps to be done? I use MSVS 7
or 8.

Thank you very much!

Christian
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