Aron Bierbaum wrote:
> A few months ago a spent a few hours trying to recompile OpenSG to use
> doubles internal by changing the Vec3r and Matrix4r typedefs. Sadly I
> failed because there were too many places that were directly
> referencing Vec3f and Matrix4f etc. Also it got to the point where I
> was getting compile errors on other types like colors. After talking
> to Dirk a while back I also came to the conclusion that it may be
> possible to use double precision for geometry and the
> RenderTraversal's matrix stack. We will need to solve this problem in
> the next few months too. So I would be interested to see what you come
> up with.
>   
I wrote a piece on the wiki about huge scenes (should maybe be called 
large-scale-scenes?).

Please check & edit if you find errors, have additional info or just 
disagree. :-)

http://opensg.vrsource.org/trac/wiki/HDI/HugeScenes

Cheers,
/Marcus

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