Aron Bierbaum wrote: > A few months ago a spent a few hours trying to recompile OpenSG to use > doubles internal by changing the Vec3r and Matrix4r typedefs. Sadly I > failed because there were too many places that were directly > referencing Vec3f and Matrix4f etc. Also it got to the point where I > was getting compile errors on other types like colors. After talking > to Dirk a while back I also came to the conclusion that it may be > possible to use double precision for geometry and the > RenderTraversal's matrix stack. We will need to solve this problem in > the next few months too. So I would be interested to see what you come > up with. > I wrote a piece on the wiki about huge scenes (should maybe be called large-scale-scenes?).
Please check & edit if you find errors, have additional info or just disagree. :-) http://opensg.vrsource.org/trac/wiki/HDI/HugeScenes Cheers, /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
