Run your program with bugle. It is amazing at finding errors.
http://www.opengl.org/sdk/tools/BuGLe/

-Dan

On 6/30/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Thanks for the tips, Carsten. Sadly, the debug output doesn't yield
> anything obvious (attached if curious). Also, tracing back through
> code, it's directly related to the Window::render(RenderAction)
> routine. I have a meeting to go to now, but will be digging in a little
> deeper this afternoon.
>
> Thanks again
>
> E.
>
> p.s. also updated my drivers and OpenGL headers to make sure I'm current.
>
> Quoting Carsten Neumann <[EMAIL PROTECTED]>:
>
> > Carsten Neumann wrote:
> >> Eric Maslowski wrote:
> >>> WARNING:
> >>> (c:\projects\dev_opensgbuild\opensg\source\system\action\renderaction
> >>> osgrenderaction.cpp,2301): RenderAction: precheck failed: invalid value
> >>> (0x501)
> >>
> >> Hm, the message is not very helpful, it seems your glu library does not
> >> know the error number 0x501, but maybe you have a chance to look it up
> >> in your gl.h header to get an idea whats going wrong.
> >
> > oops, sorry, I just looked into my gl.h header and found that the error
> > number 0x501 just means some invalid value was passed to an OpenGL
> > function. Do you get any other log messages (try setting the environment
> > variable OSG_LOG_LEVEL to DEBUG) that indicate problems ?
> >
> >       Carsten
> >
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-- 
Daniel E. Shipton
Software Engineer, Infiscape Corp.

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