Thanks for the suggestion, Daniel. BuGLe looks great. Will probably try 
it out in near future. Your suggestion made me remember a tool I used a 
long time ago glIntercept (http://glintercept.nutty.org/) that worked 
wonderfully as a quick test without any compiling and such. Among a few 
other problems I noticed from the output, my main error originated from 
some bad data being sent to the viewports. Thanks again to all who 
helped.

Cheers

E.


Quoting "Daniel E. Shipton" <[EMAIL PROTECTED]>:

> Run your program with bugle. It is amazing at finding errors.
> http://www.opengl.org/sdk/tools/BuGLe/
>
> -Dan
>
> On 6/30/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> Thanks for the tips, Carsten. Sadly, the debug output doesn't yield
>> anything obvious (attached if curious). Also, tracing back through
>> code, it's directly related to the Window::render(RenderAction)
>> routine. I have a meeting to go to now, but will be digging in a little
>> deeper this afternoon.
>>
>> Thanks again
>>
>> E.
>>
>> p.s. also updated my drivers and OpenGL headers to make sure I'm current.
>>
>> Quoting Carsten Neumann <[EMAIL PROTECTED]>:
>>
>> > Carsten Neumann wrote:
>> >> Eric Maslowski wrote:
>> >>> WARNING:
>> >>> (c:\projects\dev_opensgbuild\opensg\source\system\action\renderaction
>> >>> osgrenderaction.cpp,2301): RenderAction: precheck failed: invalid value
>> >>> (0x501)
>> >>
>> >> Hm, the message is not very helpful, it seems your glu library does not
>> >> know the error number 0x501, but maybe you have a chance to look it up
>> >> in your gl.h header to get an idea whats going wrong.
>> >
>> > oops, sorry, I just looked into my gl.h header and found that the error
>> > number 0x501 just means some invalid value was passed to an OpenGL
>> > function. Do you get any other log messages (try setting the environment
>> > variable OSG_LOG_LEVEL to DEBUG) that indicate problems ?
>> >
>> >       Carsten
>> >
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>
> --
> Daniel E. Shipton
> Software Engineer, Infiscape Corp.
>
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