Hello Everybody,

This is the first time I'm using this mailing list, so I hope this is the
right way to ask.
I've read the tutorials quiet often but I don't get the point with OpenSG
rendering.

My Questions:
How can I tell OpenSG to render a Node or a Geometry as VBO?
  Is this done by just turning off "display lists"?

How can I verify OpenSG is using VBO's?

How do I get the VBO Identifier (that is returned by glGenBuffers)?
  I need this to register the VBO to Nvidia CUDA.


Thank you
Sven


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