Hi Sven.

Sven Widderich schrieb:
> This is the first time I'm using this mailing list, so I hope this is the
> right way to ask.
>   
Welcome.on board...
> I've read the tutorials quiet often but I don't get the point with OpenSG
> rendering.
>
> My Questions:
> How can I tell OpenSG to render a Node or a Geometry as VBO?
>   Is this done by just turning off "display lists"?
>   

As far as I know, OpenSG uses VBOs by default for some time now. To be 
sure, you can call

geo->setDlistCache(false);
geo->setVbo(true);

on your Geometry (surrounded by the oblig. begin/endEditCP of course...).
> How can I verify OpenSG is using VBO's?
>
> How do I get the VBO Identifier (that is returned by glGenBuffers)?
>   I need this to register the VBO to Nvidia CUDA.
>   

No clue and / or no time to have a look - sorry.

HTH (at least partially...),
Dominik

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