Hi Johannes,
[EMAIL PROTECTED] wrote:
>
> I was aware about this technique as well as of the tutorial. Well done.
> But there are two important conditions that must be fulfilled for our picking
> and selection mechanism:
> At first, as you have already mentioned, selection of all object within the
> selection box frustum is mandatory. Secondly, we must be able to
> differentiate the result by the depth information in order to allow highlight
> operations inside of solid objects (some of the constituents of our
> application).
In that case the ID buffer won't help you, agreed.
Next try: Really what you need is object-object intersection, aka
collision detection. As it so happens somebody posted a link to a pretty
nice collision detection library a few days ago. ;)
Does that sound like a solution?
Dirk
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