Hi Johannes,

[EMAIL PROTECTED] wrote:
> 
> I was aware about this technique as well as of the tutorial. Well done.
> But there are two important conditions that must be fulfilled for our picking
> and selection mechanism:
> At first, as you have already mentioned, selection of all object within the
> selection box frustum is mandatory. Secondly, we must be able to
> differentiate the result by the depth information in order to allow highlight
> operations inside of solid objects (some of the constituents of our 
> application).

In that case the ID buffer won't help you, agreed.

Next try: Really what you need is object-object intersection, aka 
collision detection. As it so happens somebody posted a link to a pretty 
nice collision detection library a few days ago. ;)

Does that sound like a solution?

        Dirk


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