Hi Dirk, Dirk Reiners wrote: > Next try: Really what you need is object-object intersection, aka > collision detection. As it so happens somebody posted a link to a pretty > nice collision detection library a few days ago. ;) > > Does that sound like a solution?
Sorry, but no. Collision detection must answer much more subtle questions: Who is colliding to whom; what is the exact collision point. We are interested solely in the depth information. I'm concerend about the computational complexity which goes along with a collision detection scheme. Yours, Johannes ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
