Hi Dirk,

Dirk Reiners wrote:
> Next try: Really what you need is object-object intersection, aka 
> collision detection. As it so happens somebody posted a link to a
pretty 
> nice collision detection library a few days ago. ;)
> 
> Does that sound like a solution?

Sorry, but no. Collision detection must answer much more subtle
questions:
Who is colliding to whom; what is the exact collision point.
We are interested solely in the depth information. I'm concerend about
the
computational complexity which goes along with a collision detection
scheme.

Yours,
Johannes

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