Antonio Bleile wrote:

> But there's a small problem I fixed in the current implementation of
> the FBOViewport: If you attach color AND depth buffer, only the first
> texture received a copy of the framebuffer. I attached a patch that
> copys also the depth buffer in case it is attached. Any comments/reviews
> appreciatet!

This is probably because I forgot to support the "fbo-off" mode when I 
added support for a depth texture.

Cheers,
/Marcus

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