Antonio Bleile wrote: > But there's a small problem I fixed in the current implementation of > the FBOViewport: If you attach color AND depth buffer, only the first > texture received a copy of the framebuffer. I attached a patch that > copys also the depth buffer in case it is attached. Any comments/reviews > appreciatet!
This is probably because I forgot to support the "fbo-off" mode when I added support for a depth texture. Cheers, /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
