Scrive Marcus Lindblom <[EMAIL PROTECTED]>: > Antonio Bleile wrote: > > > But there's a small problem I fixed in the current implementation of > > the FBOViewport: If you attach color AND depth buffer, only the first > > texture received a copy of the framebuffer. I attached a patch that > > copys also the depth buffer in case it is attached. Any comments/reviews > > appreciatet! > > This is probably because I forgot to support the "fbo-off" mode when I > added support for a depth texture.
Aha! So.... You owe me a beer.... :-D Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
