Scrive Marcus Lindblom <[EMAIL PROTECTED]>:

> Antonio Bleile wrote:
>
> > But there's a small problem I fixed in the current implementation of
> > the FBOViewport: If you attach color AND depth buffer, only the first
> > texture received a copy of the framebuffer. I attached a patch that
> > copys also the depth buffer in case it is attached. Any comments/reviews
> > appreciatet!
>
> This is probably because I forgot to support the "fbo-off" mode when I
> added support for a depth texture.

Aha! So.... You owe me a beer.... :-D

  Toni

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