I want to set up a multi display window from an application that uses a gui (wxWidgets). I have checked with the ClusterClient/ClusterServer tutorials and the testDynamicClusterClient from the CVS that my hardware-setup seems to be correct. When I call MyMultiDisplayWindow->init() the log of the server says that the connection was accepted and the log of the client says that it found the server.
When I then call MyMultiDisplayWindow->render((RenderAction*) MySimpleSceneManager->getAction()) the process hangs .....
Does somebody have an Idea what I am doing wrong? Thanks in advance for any help or hints .....
Below I append the functions which should do the switch.
Kind regards,
Bjoern
void
COpenSGCanvas::SwitchToClientServerMode(COsgServerConfiguration config){ if (m_posgMultiDisplayWindow != NullFC) return;ViewportPtr clientvp = m_posgPassiveWindow->getPort()[0];
ViewportPtr vp = Viewport::create();
beginEditCP(vp);
vp->setCamera (m_posgMgr->getCamera());
vp->setBackground(clientvp->getBackground());
vp->setRoot (clientvp->getRoot());
vp->setSize (0,0, 1,1);
endEditCP(vp);
m_posgMultiDisplayWindow = MultiDisplayWindow::create();
beginEditCP(m_posgMultiDisplayWindow);{
m_posgMultiDisplayWindow->getServers().push_back(
"test1");m_posgMultiDisplayWindow->setSize(300, 300);
m_posgMultiDisplayWindow->addPort(vp);
};endEditCP(m_posgMultiDisplayWindow);
// now store all changes and clear current change list.RemoteAspect::storeChangeList(Thread::getCurrentChangeList());
Thread::getCurrentChangeList()->clearAll();
// merge all fieldcontainers in the scene to the current changelist.RemoteAspect::restoreChangeList(Thread::getCurrentChangeList());
m_posgMultiDisplayWindow->init();
CDebugFrame::Instance()->AppendText(
"rendering ...\n");m_posgMultiDisplayWindow->render((RenderAction*) m_posgMgr->getAction());
CDebugFrame::Instance()->AppendText(
"... done, clearing changelist ....\n");Thread::getCurrentChangeList()->clearAll();
CDebugFrame::Instance()->AppendText(
"...done\n");}
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