Dear All!

I have a simple scene with a single geometry and material  loaded from a VRML 
file
with the SceneFileHandler class.
I want to chnage the transparency of the object with the
MakeTransparentGraphOp class, but unfortunatly it doesn't work
properly for transparency values > 0 and < 1.
(This issue has been discussed before Vol 6, Issue 47 Msg:2, without a
solution).
I use OpenSG 1.8.

        MakeTransparentGraphOp *op = new MakeTransparentGraphOp();
        float alpha = 0.5;
        std::ostringstream str;
        str << "transparency=" << alpha;
        op->setParams ( str.str()  );
        graphOperator->addGraphOp(op);

Could anyone give some hints, how to solve this problem and how to
change the sorting sequnce within a single node to get rid if the
artefacts.

Thanks!

Robert


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