Hi Stefano,

yes you are right using the TileCameraDecorator for the jittering is not 
a perfect solution. I wrote my own OffsetCameraDecorator for this 
purpose if you like I can add it to the OpenSG cvs.

Andreas

> Hi there!
> I wanted to archive a jitter antialias effect using TileCameraDecorator.. it
> works quite fine, except for a little unwanted behaviour I'll describe you in 
> a
> bit. This is a little excerpt of my code.. quite self-explanatory I hope.
> 
> for (int i=0; i<m_bAntialiasingPasses; i++) {
>   float dx = JITTER[i].x() / m_pFBO->getPixelWidth();
>   float dy = JITTER[i].y() / m_pFBO->getPixelHeight();
> 
>   beginEditCP(m_pTileDecorator);
>     m_pTileDecorator->setSize(dx, dy, 1+dx, 1+dy);
>   endEditCP(m_pTileDecorator);
> 
>   render();
> }
> 
> Unfortunately I'm getting a stronger effect on the edges of the window than in
> the center. After looking at the OSGTileCameraDecorator I think I found the
> reason:
> 
> TileCameraDecorator::getProjection( [...] ) {
> 
>   [...]
> 
>     Real32 left   = getLeft(),
>            right  = getRight(),
>            top    = getTop(),
>            bottom = getBottom();
> 
>     if(left < 0)
>         left = -left / width;
> 
>     if(right < 0)
>         right = -right / width;
> 
>     if(top < 0)
>         top = -top / height;
> 
>     if(bottom < 0)
>         bottom = -bottom / height;
> 
>     // scale the wanted part from the projection matrix
>     Real32  xs = 1.f / (right - left),
>             ys = 1.f / (top - bottom);
> 
>    [...]
> }
> 
> So if my JITTER[i] is a negative value, what I'm getting with the
> TileCameraDecorator is a zoom instead of a simple translation, thus a 
> different
> aliasing compared to the one with a positive JITTER[i]. So, here are the
> questions :)
> - What's that code for? If you don't want negative values, I assume that you
> wouldn't like too big values neither.
> - How could I achieve the wanted result?
> 
> Thanks for your help!
> 
> 
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