[...]
> 
> I've profiled our app and 10% of the time in OSG-dlls is spent in 
> GetAspect(). That's quite a bit and therefore I'm happy to see 
> c-pointers being introduced in C++. Hopefully, it will also reduce 
> compile times & code size. (No more copy-ctoring of FCPtrs everywhere).

Did your profiling separate application level use from internal use?  I 
agree that the current ptr's have too much overhead to use in 
performance critical sections of the internal code, but my assumption 
was/is that if an application (whether C++ or python based) uses 
aspect-safe RefPtr's that this overhead is minimal compared to the time 
spent on rendering, traversal, and all other things internal.

I don't have any numbers to back this up though so I could be wrong. :)

-Allen

> Cheers,
> /Marcus
> 
> 
> 
> 
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