I'm trying to use three TextureTransformChunks in a single material (SimpleTexturedMaterial, actually). My hope was that these transforms would be applied in succession.
It seems that they are not - instead I think just the first transform chunk (material->getChunks(0)) is applied, and the others are ignored. Can anyone confirm this? (Using osg 1.8 on linux). Obviously I can work around this if needed. . . . . . Thanks, Dan -- Daniel J. Sperka, Ph. D. UC Davis Center for Neuroscience ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
