I'm trying to use three TextureTransformChunks in a single material 
(SimpleTexturedMaterial, actually). My hope was that these transforms 
would be applied in succession.

It seems that they are not - instead I think just the first transform 
chunk (material->getChunks(0)) is applied, and the others are ignored. 
Can anyone confirm this? (Using osg 1.8 on linux).

Obviously I can work around this if needed. . . . . .

Thanks,

Dan

-- 
Daniel J. Sperka, Ph. D. 
UC Davis Center for Neuroscience


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