Hi, On Fri, 2007-09-28 at 15:59 -0700, Daniel Sperka wrote: > I'm trying to use three TextureTransformChunks in a single material > (SimpleTexturedMaterial, actually). My hope was that these transforms > would be applied in succession.
no they won't. > It seems that they are not - instead I think just the first transform > chunk (material->getChunks(0)) is applied, and the others are ignored. > Can anyone confirm this? (Using osg 1.8 on linux). not really ignored, assuming you have a multi texture capable gfx card, but applied to the first 3 texture units (GL_TEXTURE0_ARB, GL_TEXTURE1_ARB and GL_TEXTURE2_ARB). So if you only use one set of texture coordinates it will look as if only the first one is in use. Currently OpenSG does not support a hierarchical combination of texture transforms. You would have to calculate the final matrix yourself. kind regards, gerrit ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
