Hi, I'm still on the fbo's.... :-) As long as the fbo emulation mode renders into the framebuffer, when I switch from on fbo to the other, I get a "dirty" background color&depth instead of the actual color&depth associated to the fbo. It would be cool if there would be a flag in the fbo telling to restore the background of the fbo. For the color this should be no problem, but I'm not sure how to deal with the depth buffer. How can I render a depth texture into the depth buffer? Any ideas? Also, do you think this could be a useful feature? If so, I'd happily try to patch the fbo code..
Regards, Toni -- Ing. Antonio Bleile Seac02 S.r.l. via Avogadro 4 10121 Torino Italia Tel. +39.011.197.006.52 Fax +39.011.197.006.53 E-mail [EMAIL PROTECTED] Sito www.seac02.it ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
