Hi,

I'm still on the fbo's.... :-) As long as the fbo
emulation mode renders into the framebuffer, when
I switch from on fbo to the other, I get a "dirty"
background color&depth instead of the actual
color&depth associated to the fbo. It would be cool
if there would be a flag in the fbo telling to restore
the background of the fbo. For the color this should
be no problem, but I'm not sure how to deal with
the depth buffer. How can I render a depth texture into
the depth buffer? Any ideas? Also, do you think this could
be a useful feature? If so, I'd happily try to patch
the fbo code..

Regards,

   Toni

-- 
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it

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