Antonio Bleile wrote:
> Hi,
> 
> I'm still on the fbo's.... :-) As long as the fbo
> emulation mode renders into the framebuffer, when
> I switch from on fbo to the other, I get a "dirty"
> background color&depth instead of the actual
> color&depth associated to the fbo. It would be cool
> if there would be a flag in the fbo telling to restore
> the background of the fbo. For the color this should
> be no problem, but I'm not sure how to deal with
> the depth buffer. How can I render a depth texture into
> the depth buffer? Any ideas? Also, do you think this could
> be a useful feature? If so, I'd happily try to patch
> the fbo code..

I'd say it's useful, _if_ one wishes to keep the "emulation" mode. 
(Which is what the "FBOOn" field should be called).

Writing depth could be done with a shader.

Cheers
/Marcus

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