Hello OpenSG users,

lately we updated a bit our development hardware,
purchasing a couple of NVidia 8 series cards 
(namely one geforce 8800 and one quadro fx 5500)

Since we started using this new hardware, our projects using 
shadow maps began behaving in some weird way:
basically 3/4 of the scene is covered in a black shadow
and in the remaining quarter all is normal.

I have taken a screenshot of one of the opensg standard examples 
to demonstrate the problem (since my expression capabilities aren't that
brilliant):
http://www.augmented-reality.it/shadow21.jpg


Has anyone came across the problem? Have you got any solution 
To make the shadows behave themselves again??

Thanks,
Enrico



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