Hello OpenSG users, lately we updated a bit our development hardware, purchasing a couple of NVidia 8 series cards (namely one geforce 8800 and one quadro fx 5500)
Since we started using this new hardware, our projects using shadow maps began behaving in some weird way: basically 3/4 of the scene is covered in a black shadow and in the remaining quarter all is normal. I have taken a screenshot of one of the opensg standard examples to demonstrate the problem (since my expression capabilities aren't that brilliant): http://www.augmented-reality.it/shadow21.jpg Has anyone came across the problem? Have you got any solution To make the shadows behave themselves again?? Thanks, Enrico ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
