Hi. I'm trying yet to delete a set of nodes from the scene graph at specific
time. No matter how I try to remove these nodes, the application get
unstable (crashing randomly). I was wondering if there's a specific time to
remove / alter nodes from the scene graph ... the crash always happens at
the 'sceneManager->render();' call, after the removal of the nodes... so the
removal occurs normally, but something (possibly a memory leak) causes the
app to crash at that call....


I've tried in many ways to remove the nodes.. What I have is a scene that
has a transform as core.. within that scene I have many groups each
containing geometry.... so, what I'm doing is just to remove all nodes from
its parents in a bottom up fashion.....

Any one has any guess!

THANKS!
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