Hello Pablo,

I am not sure if this will help you, but there must be something 
fundamentally wrong with your application/build process. Removing nodes 
from the scenegraph is nothing special, our software does it for more 
than 4 years without any problem. Something I would take a look at:

1) Don't try to mix debug/non debug stuff if you are on windows. Weird 
things will happen.
2) Avoid using threads for stuff that isn't needed in the beginning. 
Makes everything complicated to debug.
3) Try to extend a tutorial example that it shows your bug and post it 
here. This allows others to see on their own what you are doing. 
Everything else are just wild guesses.

Regards

Matthias

On Tuesday 16 October 2007 22:09, Pablo Carneiro Elias wrote:
> Hi. I'm trying yet to delete a set of nodes from the scene graph at
> specific time. No matter how I try to remove these nodes, the
> application get unstable (crashing randomly). I was wondering if
> there's a specific time to remove / alter nodes from the scene graph
> ... the crash always happens at the 'sceneManager->render();' call,
> after the removal of the nodes... so the removal occurs normally, but
> something (possibly a memory leak) causes the app to crash at that
> call....
>
>
> I've tried in many ways to remove the nodes.. What I have is a scene
> that has a transform as core.. within that scene I have many groups
> each containing geometry.... so, what I'm doing is just to remove all
> nodes from its parents in a bottom up fashion.....
>
> Any one has any guess!
>
> THANKS!

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| VREC GmbH           |                            |
| Matthias Stiller    |                            |
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