Hi,

I was thinking of how it would be possible to detect
a change of the scene geometry efficiently. The
background is that I want to re-render the shadow
texture only when the scene has changed (geo
rotation, add/removed children, change in material
transparency etc). The only non-reliable solution
I've come to was using the volume of the scene but
that doesn't always work for obvious reasons. Is
there anything smarter I can do (perhaps traversing
the tree collecting transformations/etc and run an MD5
checksum on that data???).

Any suggestions appreciated!

  Toni

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