Hi, I was thinking of how it would be possible to detect a change of the scene geometry efficiently. The background is that I want to re-render the shadow texture only when the scene has changed (geo rotation, add/removed children, change in material transparency etc). The only non-reliable solution I've come to was using the volume of the scene but that doesn't always work for obvious reasons. Is there anything smarter I can do (perhaps traversing the tree collecting transformations/etc and run an MD5 checksum on that data???).
Any suggestions appreciated! Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
