Antonio Bleile wrote:
> Hi,
> 
> I was thinking of how it would be possible to detect
> a change of the scene geometry efficiently. The
> background is that I want to re-render the shadow
> texture only when the scene has changed (geo
> rotation, add/removed children, change in material
> transparency etc). The only non-reliable solution
> I've come to was using the volume of the scene but
> that doesn't always work for obvious reasons. Is
> there anything smarter I can do (perhaps traversing
> the tree collecting transformations/etc and run an MD5
> checksum on that data???).
> 
> Any suggestions appreciated!

Inspecting the change list seems like the easy way, if it's possible and 
fits your application.

Cheers,
/Marcus

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