Antonio Bleile wrote: > Hi, > > I was thinking of how it would be possible to detect > a change of the scene geometry efficiently. The > background is that I want to re-render the shadow > texture only when the scene has changed (geo > rotation, add/removed children, change in material > transparency etc). The only non-reliable solution > I've come to was using the volume of the scene but > that doesn't always work for obvious reasons. Is > there anything smarter I can do (perhaps traversing > the tree collecting transformations/etc and run an MD5 > checksum on that data???). > > Any suggestions appreciated!
Inspecting the change list seems like the easy way, if it's possible and fits your application. Cheers, /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
