Hi,
I had the following code in one of my classes:
SimpleMaterialPtr m_pBackgroundMaterial = SimpleMaterial::create();
beginEditCP(m_pBackgroundMaterial);
m_pBackgroundMaterial->addChunk(m_pTexture);
// m_pTexture is a TextureChunkRefPtr
endEditCP(m_pBackgroundMaterial);
beginEditCP(m_pPolyBack);
m_pPolyBack->setMaterial(m_pBackgroundMaterial);
// m_pPolyBack is a PolygonBackgroundRefPtr
endEditCP(m_pPolyBack);
now, I had a series of stuff surviving destruction, such as the
texture and the image backing the texture. And of course the
SimpleMaterial was still living (althought the PolygonBackground
was destroyed).
Then I changed the SimpleMaterialPtr to be a member of the class
as SimpleMaterialRefPtr, on destruction of the class everything
was cleant up correctly.
I don't understand why... The m_pPolyBack destruction should
have done the job in both cases....
Regards,
Toni
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