Antonio Bleile wrote: > Hi, > > I had the following code in one of my classes: > > SimpleMaterialPtr m_pBackgroundMaterial = SimpleMaterial::create(); > > beginEditCP(m_pBackgroundMaterial); > m_pBackgroundMaterial->addChunk(m_pTexture); > // m_pTexture is a TextureChunkRefPtr > endEditCP(m_pBackgroundMaterial); > > beginEditCP(m_pPolyBack); > m_pPolyBack->setMaterial(m_pBackgroundMaterial); > // m_pPolyBack is a PolygonBackgroundRefPtr > endEditCP(m_pPolyBack); > > > now, I had a series of stuff surviving destruction, such as the > texture and the image backing the texture. And of course the > SimpleMaterial was still living (althought the PolygonBackground > was destroyed). > > Then I changed the SimpleMaterialPtr to be a member of the class > as SimpleMaterialRefPtr, on destruction of the class everything > was cleant up correctly. > > I don't understand why... The m_pPolyBack destruction should > have done the job in both cases....
Or is this yet another case where there is no subRef becuase it's a Background? Can anybody please complete the following list which contains all the cases where there is no refcounting? I'll try to set up a page on the wiki for documentation... in Viewports: - cameras - root nodes (?) - backgrounds - foregrounds in cameras: - the beacon Regards, Toni ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
