Thanks a lot.
This was actually the problem, the surface wasn't tesselated.
Now it works perfect!

ciao

Sebastian

Ákos Balázs wrote:
> Hi Sebastian,
>
> another thing. It may be that the geometry isn't tessellated yet
> (still shouldn't crash methinks, but unfortunately I cannot try it
> right now). Normally geometry is only tessellated before it gets drawn
> for the first time. You can force the tessellation to happen via the
> forceTessellate() method of the Surface class, please try calling this
> method before trying to obtain the geometry. TestSurfaceRender.cpp
> should provide an example how to use it.
>
> HTH,
>         Akos
>
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