hi to all,
i need to get the depth-sorted list of transparent geometries in the 
scene and i want to get them out of a renderaction ( i don't want to do 
the work twice!).

now, i looked at the code of renderaction and it seems to do the sorting 
work during traverse, filling sorted maps, and then actual renders in 
the stop() method calling draw() on the correct order, using the 
previously filled maps.

so, setting enter and leave functors (as i did erroneusly ) i always get 
the nodes in the same order because it is the visit order even if i set 
setSortTrans(true) on the r.a. ...

what can i do?

thanks for your time

francesco tamagni

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