hi to all, i need to get the depth-sorted list of transparent geometries in the scene and i want to get them out of a renderaction ( i don't want to do the work twice!).
now, i looked at the code of renderaction and it seems to do the sorting work during traverse, filling sorted maps, and then actual renders in the stop() method calling draw() on the correct order, using the previously filled maps. so, setting enter and leave functors (as i did erroneusly ) i always get the nodes in the same order because it is the visit order even if i set setSortTrans(true) on the r.a. ... what can i do? thanks for your time francesco tamagni ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
