Hi, I am new to OpenSG and have a question as follows, I am loading a VRML file to display in my OpenSG scene , whenever I load the vrml file and dispaly, the object is created far away from the center or orign. I have to write a general purpose code that can bring that object approximately to the orign of the 3D coordinate system. I have read about translations a bit, but to apply a transformation or translation, I have to know what is the current position of my Node loaded through VRML file based upon which I can calculate my Matrix for translation. and I dont know exactly how to get current position of my object loaded through VRML file. Any coding example to find position and calculate translation Matrix would be really helpful , Thank you so much, Regards, Ahmed
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