Hi Dirk! The glEnable(GL_TEXTURE_2D); was already in the init function (was the first line ;) ), but you we're right, I was missing to set the filters. I don't know how I didn't see that. Now it works perfectly.
Thank you :) -- Chus Puras ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
