Has some change been made recently between the released 1.8-0 branch
and 1.x head that would result in a drastic performance drop.  I have
a vrml model that after producing all the primitives in it results in
about 930k triangles and 4600 nodes.

In windows using the QT based sceneviewer I get about 40 FPS and in OS
X with a glut based app using SimpleSceneManager I get about 7 FPS.

If  I change the number of elements in the spheres and cylinders in
the model by editing the VRML node desc in OS X on the same machine I
can only get the frame rate to 25 going down to about 100k polygons
and and about 20 FPS going to 250k polygons.  I have also tried
various combinations of the merge and split operators to improve
performance in OS X and have had little success.

Is this the real performance gap between OS X and windows xp or is
there a certain revision that I should sync to before some performance
damaging tinkering occured.  Does anyone have a suggestion for how to
deal with a model that is a bunch of cylinders and spheres located
such that the cylinder + sphere appear to be capsid (I am dealing with
VRML files exported from pymol).


thanks,

Aaron

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