Thanks a lot!

That works and was exactly what I was looking for.

Kind regards

Sebastian B.


Gerrit Voss schrieb:
> Hi,
>
> On Thu, 2008-02-28 at 16:40 +0100, [EMAIL PROTECTED] wrote:
>   
>> Thank you for the advice.
>> I don't know how i have to fill the matrix to set it adjusted to more than
>> one vector.
>> I would be happy to get a hint :)
>>
>>     
>
> Matrix m;
>
> m[0] = x-axis;                 (y cross z)
> m[1] = y-axis;  (usually up)   (z cross x)
> m[2] = z-axis;  (usually to)
>
> If you start with reasonably arbitrary up and to vectors, use a
> cross product to calculate x-axis and than adjust to up vector
> by replacing it with the cross between x-axis and z-axis (to).
> This way all your coordinate axis are right angled.
>
> kind regards,
>  gerrit
>
>
>
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2008.
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
>   

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to