Thanks for the details. We may end up needing to use this for a project. If we do I will e-mail again and try to coordinate any additions we need to make to the code.
Thanks, Allen Gerrit Voss wrote: > Hi, > > On Thu, 2008-02-28 at 19:29 -0600, Allen Bierbaum wrote: >> Can anyone comment on the status of the Collada loader in the OpenSG 2.0 >> codebase? > > sure. > >> What does it support? > > Geometry, simple materials, e.g no shaders, but textures (including > multitexture). I did not have many testmodels, so there might be > one or the other missing piece. > >> What doesn't it support? > > the rest > >> How much work is left to be done? > > quite some as Collada is quite a complex specification. > > It is build on top of COLLADA_DOM, my readme says COLLADA 1.4.1 DOM 1.2, > so it might not use the latest version. And IIRC I had to tweak the > COLLADA_DOM code as well as libxml to get it running on windows. But > this is a while back. > > kind regards, > gerrit > > > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
