Hi list,

I would like to animate my camera along a path given by the user, so I
wanted to ask if there is any implementation of NURBS or other Splines
already available. I checked
http://www.opensg.org/doc-1.6.0/classes.html but none of the
classnames matched "nurb", "spline", "curve" or "bezier".

This is how I wanted it to work:
The user may add an arbitrary number of camerapositions to a path by
navigating to the desired position and clicking a button. When the
user is finished adding positions a curve is computed that contains
all of the points along the path, and the camera is animanted along
that curve. I know this is probably not as trivial as it sound because
of continuity constraints and the need to maintain a reasonable up
vector.

If anybody has already done something similar, or knows where to best
start looking, that would be really great!

Cheers,
Daniel

-- 
Daniel Wickeroth
Moltkestraße 88
50674 Köln

Home  0221 3569325
Work  0221 478 86502
Mobil 0176 700 40 252

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