Hi list, I would like to animate my camera along a path given by the user, so I wanted to ask if there is any implementation of NURBS or other Splines already available. I checked http://www.opensg.org/doc-1.6.0/classes.html but none of the classnames matched "nurb", "spline", "curve" or "bezier".
This is how I wanted it to work: The user may add an arbitrary number of camerapositions to a path by navigating to the desired position and clicking a button. When the user is finished adding positions a curve is computed that contains all of the points along the path, and the camera is animanted along that curve. I know this is probably not as trivial as it sound because of continuity constraints and the need to maintain a reasonable up vector. If anybody has already done something similar, or knows where to best start looking, that would be really great! Cheers, Daniel -- Daniel Wickeroth Moltkestraße 88 50674 Köln Home 0221 3569325 Work 0221 478 86502 Mobil 0176 700 40 252 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
