Hello Daniel,

Daniel Wickeroth wrote:
> Hi list,
> 
> I would like to animate my camera along a path given by the user, so I
> wanted to ask if there is any implementation of NURBS or other Splines
> already available. I checked
> http://www.opensg.org/doc-1.6.0/classes.html but none of the
> classnames matched "nurb", "spline", "curve" or "bezier".
> 
> This is how I wanted it to work:
> The user may add an arbitrary number of camerapositions to a path by
> navigating to the desired position and clicking a button. When the
> user is finished adding positions a curve is computed that contains
> all of the points along the path, and the camera is animanted along
> that curve. I know this is probably not as trivial as it sound because
> of continuity constraints and the need to maintain a reasonable up
> vector.
> 
> If anybody has already done something similar, or knows where to best
> start looking, that would be really great!

I don't know if anyone has done something like this, but my 
recommendation would be to keep the navigating to/recording points part 
separate from the path computation and camera animation. That would make 
it more flexible in cases where the control points come from a different 
source.

        Carsten

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