> True, that's an option. The only disadvantage is that you lose hardware > acceleration, and that limit the usefulness for some applications. ;)
well .. that depends :) osmesa suppoers the glsl just fine. and on a recent quadcore each core rendering only a 4th of the "picture" .. well, i am almost think that scales pretty well in a HUGE cluster :) clustering graphic cards is a bit more tricky than just pure cpus. another advantage is that you dont move memory around to access the rgba / depth data. its just a uchar* right next to your code. so no need to fbos or other complex stuff to fetch data back into main memory. but afterall it depends on the application. cheers, mathias -- [uid] mathias gumz [mail] akira at fluxbox dot org [pgp] 1024D/F6F6B18C [www] http://www.darkshed.net/ [irc] ak|ra (#fluxbox at freenode.org) ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
