>  True, that's an option. The only disadvantage is that you lose hardware
>  acceleration, and that limit the usefulness for some applications. ;)

well .. that depends :) osmesa suppoers the glsl just fine. and on a
recent quadcore each core rendering only a 4th of the "picture" ..
well, i am almost think that scales pretty well in a HUGE cluster :)
clustering graphic cards is a bit more tricky than just pure cpus.

another advantage is that you dont move memory around to access the
rgba / depth data. its just a uchar* right next to your code. so no
need to fbos or other complex stuff to fetch data back into main
memory.

but afterall it depends on the application.

cheers, mathias
-- 
 [uid] mathias gumz [mail] akira at fluxbox dot org [pgp] 1024D/F6F6B18C
 [www] http://www.darkshed.net/ [irc] ak|ra (#fluxbox at freenode.org)

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