Hi, I am currently using OpenSG 1.8 as a geometry parser for a library which repeatedly loads geometry (in VRLM-Format), does some preprocessing on the geometry, then passes the geometry data to a collision detection library and destroys the scene loaded by OpenSG. Since the library is used by the the GUI of a commercial control it is important that this process is performed without producing memory leaks (the GUI will possibly run for a very long time without being restarted and will perform thousands of the operations described above).
I have allready succeded in tracking down and removing some memory leaks in the OpenSG-parser using valgrind (loading *.osb-Files works fine now), but there still are some leaks in the *.wrl-Parser left (about 16k for every new VRML-file that is loaded, independent of the VRML file size it seems). I would appreciate any help on removing the remaining leaks. Some hints on what exactly causes this leaks and how to fix them would be nice. A more in-depth description on how the OpenSG *.wrl-Parser works would also help. Thank You for Your help, Edmund Buchal -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
