Hi,

I am trying to figure out the most efficient way of drawing some lines 
to represent vectors. The issue i have is that i have got alot of 
vectors to be drawn (approx. 8.5 million). Current i have tried using a 
geometry core attached to a node with a certain number of lines 
associated with each geometry. I have tried using the simple scene 
manager and the show statistics i get the following frame rates

All off one node - 1.4 fps
Split into 128 nodes - 2.65 fps
Split into 512 nodes - 1.64 fps
Split into 2048 nodes - 2.26 fps
Split into 8192 nodes - 1.12 fps
Split into 32768 node - 1.42 fps

I am running these tests on a dual core 3GHz AMD 64 with a Nvidia Quatro 
3500 and OpenSG-1.8. So my question is what can i do to improve the 
performance ? change graph structure, culling ???? i would have thought 
that the performance would improve as you spread the geometries over a 
number of nodes ?

Any ideas

Ronan



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