Hi, I am trying to figure out the most efficient way of drawing some lines to represent vectors. The issue i have is that i have got alot of vectors to be drawn (approx. 8.5 million). Current i have tried using a geometry core attached to a node with a certain number of lines associated with each geometry. I have tried using the simple scene manager and the show statistics i get the following frame rates
All off one node - 1.4 fps Split into 128 nodes - 2.65 fps Split into 512 nodes - 1.64 fps Split into 2048 nodes - 2.26 fps Split into 8192 nodes - 1.12 fps Split into 32768 node - 1.42 fps I am running these tests on a dual core 3GHz AMD 64 with a Nvidia Quatro 3500 and OpenSG-1.8. So my question is what can i do to improve the performance ? change graph structure, culling ???? i would have thought that the performance would improve as you spread the geometries over a number of nodes ? Any ideas Ronan ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
