Hi Mathias,

Mathias Gumz wrote:
>
> my normal display resolution here is around 1900 * 1200 pixel. which
> means that if your 8.5 million pixels only 1/4th get rendered in the
> final image, and only if each vector is represented by a single
> colored pixel.

Good point.

> which means: to get really great fps one should think about a
> different way to render those 8.5mio vectors to the screen, eg. to
> render only a subset (LODs comes to mind, carmack's megatexture
> approach is interesting as well)

LODs need some structure to it, so I'm not sure that he can create them easily.

Ronan, do you have an example image of what your data will look like?

> if all the vectors getting to the render-tree then having more
> overhead (more scenegraph nodes) basically just is .. overhead :)

:)

> yep, thats the question. if one looks onto the whole bunch from a
> certain distance it might be clever to combine several vectors to one
> and just render less geometry. 

Doing that efficiently for a vector soup is not trivial, though.

> if one gets closer some of the vectors
> might just be outside of the current view frustrum and get culled
> away.

Yours

        Dirk

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