Hi Simon,

> osghello
> 
> i'm desperately trying to find a texturechunk related bug in my scene. 
> before i type a lot of words, check out the problem with the chimneys 
> in the video (flickering dependend on camera position):
> http://www.vision.ee.ethz.ch/~shaegler/temp/opensg-texture-bug.mpg
> 
> here is my material definition:
> 
> ---
> 
> osg::ImagePtr imagePtr = osg::Image::create();
> osg::beginEditCP(imagePtr);
>       imagePtr->read(texturefile.c_str());
> osg::endEditCP(imagePtr);
> 
> // create tex1 chunk
> osg::TextureChunkPtr texChunk = osg::TextureChunk::create();
> osg::beginEditCP(texChunk);
>       texChunk->setImage (imagePtr);
>         texChunk->setEnvMode (GL_MODULATE);
>         texChunk->setMagFilter (GL_LINEAR);
>         texChunk->setMinFilter (GL_NEAREST_MIPMAP_LINEAR);
>         texChunk->setWrapS (GL_REPEAT);
>         texChunk->setWrapT (GL_REPEAT);
> osg::endEditCP(texChunk);
> 
> osg::TextureTransformChunkPtr tex1TrafoChunk) 
>   = osg::TextureTransformChunk::create();
> osg::beginEditCP(tex1TrafoChunk));
>       osg::Matrix m;
>         m.setScale(s, t, 1.0);
>         tex1TrafoChunk)->setMatrix(m);
> osg::endEditCP(tex1TrafoChunk));
> 
> // tex2 chunk similar...
> ...
> 
> // material chunk
> matChunk = MaterialChunk::create();
> beginEditCP(matChunk);
>    matChunk->setColorMaterial(GL_AMBIENT_AND_DIFFUSE);
>    matChunk->setDiffuse(Color4f(mIt->color[0], mIt->color[1], 
>      mIt->color[2], mIt->color[3] ));
>    matChunk->setShininess(5.0f);
> endEditCP(matChunk);
> 
> // create chunk material
> osg::ChunkMaterialPtr chunkMat = osg::ChunkMaterial::create();
> osg::beginEditCP(chunkMat);        
>       chunkMat->addChunk(matChunk);        
>         if (tex1Chunk)
>           chunkMat->addChunk(tex1Chunk);        
>       if (tex1Chunk && tex1TrafoChunk)
>           chunkMat->addChunk(tex1TrafoChunk);
>         if (tex1Chunk && tex2Chunk)
>           chunkMat->addChunk(tex2Chunk);
>         chunkMat->setSortKey(0);
> osg::endEditCP(chunkMat);
> chunkMat->rebuildState();
> 
> ---
> 
> the different chunks get shared over a lot of nodes. but the problem 
> persists even if i deepClone every chunk.
> 
> observations:
> * the problem seems to be texture coordinate or texture unit related
> * the problem is also present if i only use texture chunk 1 in the 
> code above...
> * the problem is somehow related to culling and camera distance
> 
> my system:
> linux 64bit, nvidia quadro FX 4500, driver 169.12
> 
> any help is greatly appreciated & cheers,
> simon

could be some missing texture coordinates.

Andreas

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