Hi all,
I've started to fix the tutorials that come with the OSG2 trunk. Most
changes are due introduction of the RefPtrs and can be done relatively
easy. There are two questions though.
19LocalLights.cpp:
There is a render action setting LocalLights. From what I understand
reading the tutorial on Trac this is obolete because the part of the
scene that should be lit is defindes by it's children. So the following
part of code should be removed - am I right?
-----------------><8---------------------
// enable local lights.
RenderAction *ract = (RenderAction *) _mgr->getRenderAction();
ract->setLocalLights(true);
-----------------><8---------------------
28SortLastClusterClient.cpp
This one is kind of interesting. Probably this problem exists because
some part of the OSG2 not yet has been ported to the RefPtr thing
completely? Looking at the following snippet:
-----------------><8---------------------
case 'L':
//mwin->setComposer(PipelineComposer::create());
PipelineComposerTransitPtr pPC =
PipelineComposer::create();
mwin->setComposer(pPC.getRaw());
break;
case 'B':
-----------------><8---------------------
"mwin->setComposer(PipelineComposer::create());" gives a compiler error
because "PipelineComposer::create()" returns the type
PipelineComposerTransitPtr, but "setComposer()" wants to get
PipelineComposerPtr (now this is where it came to my mind that this
function is not yet updated?). Anyway, what I tried can be seen in the
next two lines. "pPC.getRaw()" should return the needed type
PipelineComposerPtr but doesn't seem to be availible if OSG2 has been
build using enable_unittests=false. Unfortunatly, enable_unittests=true
won't compile for me. What to do here?
I will also create a VS Solution for Windows. If I remember right I read
that solution/project files should be created by scons in the future.
Are there already any attemps doing this that could be used as a
starting point?
I'm looking forward for you feedback, kind regards,
Christoph
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