Hi

On Mon, 2008-05-05 at 22:28 +0200, Christoph Schäfer wrote:
> Hi Gerrit,
> 

> Now I've got two more questions. I attached the code for the 
> 01-hello.cpp tutorial. The app runs fine. Only in the end, after closing 
> the app window there is a very big list of warnings as can be seen in 
> log.txt. Something serious?

this means most likely your global app pointers are not all set to NULL
prior to calling exit. Look at one of the tests 
(e.g. Source/WindowSystem/GLUT/testWindowGLUT.cpp) how to avoid objects
still being alive at the end of the program. Currently there will still
be the following 3 warnings but those are ok.

WARNING: ThreadManager::shutdown: thread [OSGAppThread|0x700aa0] is
still alive ([1]). 
WARNING: ThreadManager::shutdown: lock [OSG::Log::_pLogLock|0x765280] is
still alive
WARNING: ThreadManager::shutdown: lock [OSGTMStoreLock|0x7009e0] is
still alive

> Regarding the 08-materials.cpp (also attached) I have an other question. 
> In lines 213-231 a simple texture is read (or created) and applied to a 
> node. This works. After shutting down the app, I get an error saying 
> "Can't read on 0xblablabla". So there is something going badly wrong. 
> Which direction do I have to look to hunt down this nasty behavior? 
> Probably it's something related to the field containers and how to use them?

Hmm, I'll have to hava a look at that. There still might be one or the
other corner where things go wrong.

kind regards,
  gerrit




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